I have a few ideas of just how we might be able to do that. If Grounded can replace spiders with blobs of cookie dough, surely needles can be made optional in games as well. Of course, you can’t get through a single Resident Evil game without three characters being injected with some form of the T-Virus, and in Half-Life: Alyx, you can only heal if you’re willing to pantomime injecting yourself with a massive needle. I certainly can not.Īrkane’s Prey takes this a step further by including first-person cutscenes of Morgan ramming a needle directly into their own eye every time you use a neuromod. Who can forget the scene from Dead Space 2 when Isaac gets a big ol’ needle jammed straight into his eyeball. Horror games are the most common culprit of course, and depictions of violence with needles tend to be the most memorable. Most games don’t have giant predatory arachnids that chase you around, but a surprising number of games do feature needles. Obviously, this is a great way to be inclusive with your games, by why stop at spiders? If you’re really terrified of eight-legged freaks, you can completely remove all of their textures and reduce them to vague floating objects of indiscernible origin. If that’s not enough, you can remove all their legs and turn them into floating bitey boys. If you’re a little afraid of spiders, you can reduce the number of legs they have to four and remove the hair from them. Instead, the safe mode provides a variable slider that de-spiders the enemies until they eventually become unrecognizable amorphous blobs that don’t evoke spider phobias. It couldn’t do that because these monsters are an important hurdle to overcome while progressing through the game. Related: Grounded Arachnophobia Mode: What Does It Do?Īrachnophobia Safe Mode doesn’t just remove spiders from the game.
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